Waddler Rebalance Readme: Hello there! First of all, thank you for taking the time to read this or even consider playing my rebalance. I really appreciate it! You can feel free to give me critique or suggestions or report any bugs in the FFV Goons Discord server, or message me directly at The Great Waddler#3967 on Discord. My design goals for this hack are pretty simple: Give the weaker or less interesting jobs more interesting or powerful things to do. In addition to that, I'll be doing my best to fix some old bugs in the game that have been in there forever, ergo the Power Drink not actually increasing your attack and !Mineuchi having the proper paralysis associated with it. Later on, I'll be releasing a secondary hack alongside this one that fine tunes bosses to be more fun and engaging, but this will always be an optional opt-into hack released in addition to the class rebalance. It will not be pure numbers go up, and in fact, it will include some things like tanking Omega's Evade so that non-!Rapidfire or Stoplock means of hurting it exist. Here are the general changes from the base game to the hack! #Class Specific Changes #Monk - Attributes: Monk's base magic stat is now 30 (previously 1) - Equipment: Monk can now equip Staff weapons and mage armors. - Equipment: The Kaiser Knuckles now grant Always: Haste in addition to their other effects. - Skills: Monks now gain level 4 !White magic in place of HP+10% - Skills: Monks now gain level 4 !Spellblade in place of HP+20% - Skills: Monks now learn !Drink in place of Counter. Counter is still innate. - General: Fists are now Magic Sword OK. #Thief - Skills: Thieves now gain Read Ahead in place of Find Passage. Find Passage is still innate to the Thief. - Skills: Thieves now gain Long Reach in place of Sprint. Sprint is still innate to the Thief. - Skills: Thieves now gain !Open Fire in place of Steal. Steal is still their primary skill. - Skills: Thieves now gain !Combine in place of Artful Dodger. Artful Dodger has been moved to level 6. - Skills: Thieves now gain !Mug one level earlier, in place of Vigilance. Vigilance is still innate to Thieves. - Equipment: The Thief Gauntlets now grant +5 speed (previously +3 speed) - Equipment: The Thief Gauntlets now grant Always: Haste. They are still only equippable by Thieves and Freelancers. - Drops: Shot for the Thief's new !Combine skill has been added to the drop pools. - Drops: Buckshot is now a guaranteed drop from Black Flames in World 1, Birostris in World 2, and the Elm Gigas in World 3. - Drops: Blastshot is now a guaranteed drop from Blood Slimes in World 2, and the Executors in World 3 - Drops: Blitzshot is now a guaranteed drop from Mummies in World 3. #Geomancer - Attributes: Geomancer's base strenegth is now 35 (previously 28) - Attributes: Geomancer's base magic is now 52 (previously 48) - Equipment: Geomancers can now equip Axes. - Equipment: Geomancer can now equip Rods. - Skills: Geomancers now learn Equip Axes in place of Find Pits. Find Pits is still innate to the Geomancer. - Skills: Geomancers now learn Equip Rods in place of Light Step. Light Step is still innate to the Geomancer. #Dragoon - Attributes: Dragoon's base strength is now 48 (previously 42) - Attributes: Dragoon's base magic is now 35 (previously 12) - Skills: Dragoons now learn Lure in place of Equip Spears. This is purely so that Dragoons cannot pass on Spears. - Equipment: All spears but Longinus and the Dragon Lance have had their attack values raised significantly. #Berserker - Innate: Berserkers now have innate Counter so that the violence will continue even when off their turn. (Currently bugged) - Innate: Berserkers now have innate 2-Handed so that the violence will be greater than ever before. - Skills: Berserkers now learn Exp Up in place of Berserk. Berserk is still innate to the Berserker. - Equipment: The Rune Axe has First Strike. - Equipment: The Rune Axe's attack is now 102 (previously 71). - Equipment: The Gaia Hammer now casts Quake 50% of the time (previously 25%) #White Mage - Equipment: White Mages can now equip Hammers and Whips in addition to Staff weapons. - Skills: White Mages now gain !Revive in place of MP+10% #Dancer - Attributes: Dancer's base vitality is now 22 (previously 14). - The Dancer now has the Magic Shell ability innately, granting them Shell when reduced to critical HP. #Red Mage - Design Notes: Red Mage has been redesigned from the ground up. This was intended to fill their niche as a unique hybrid rather than a sub-par fighter and mage past world 2. - Skills: Red Mage's primary command is now !Dualcast, instead of !Red. Later, they will have three empty slots with !Dualcast taking place of !Attack but this is unfeasible for the moment. - Skills: Red Mages now learn !Red level 3 in place of !Red level 1. - Skills: Red Mages now learn !Focus in place of !Red level 2. This is to facilitate being able to fight rather than being a pure caster. - Skills: Red Mages now learn !Time level 3 in place of !Red level 3, which was moved to an earlier level. - Skills: !Dualcast remains unchanged for now, being a 999 ABP capstone. Its cost to learn will reduce in the future. - Equipment: Red Mages can now equip Flails and Bows in addition to their other weapon types. #Summoner - Skills: Summoners now learn !Call as their first ability, rather than !Summon level 1. Summoner learns the !Summon skills as they gain ABP in the job as normal, with the capstone being !Summon level 5. #Knight - Skills: Knights now learn !Blade Blitz in place of Equip Armor. #Ranger - Skills: Rangers have !Aim in place of !Attack. - Skills: Rangers primary skill is now !Animals in place of !Aim. #Gladiator - Equipment: Gladiators can no longer equip the spear type weapon. #Oracle - Equipment: Oracles can now equip Spears and Knives #Beastmaster - Attributes: The Beastmaster's base Agility is now 35 (previously 25) #Monsters - Drops: The Reflect Knight now has Reflect Rings in both drop slots. - Drops: The Metamorph now has the Staff of Light in both drop slots. - Drops: The wild Garula now rarely drops the Thief Knife. - Drops: The Iron Giant now rarely drops the Gladius. #General - Equipment: The Thief Knife has been lowered to 18 base attack power, but is now available in Walse as a rare drop from the fleeing Garula. This is to facilitate early criming for parties that lack a Thief. - Equipment: Spear's (Steal: Shell Bear) Attack value has increased from 25 -> 49 - Equipment: Javelin's (Steal: Sand Bear) Attack Value has increased from 55 -> 60, and is now a (Common) Steal from Bone Dragons. Sand Bears now have Ethers in place of their previous Steal. - Equipment: Mythril Spear's (Karnak) Attack value has increased from 30 to 37. - Equipment: Trident's (Jachol) Attack value has increased from 38 to 48. - Equipment: Wind Spear's (Manticore, W2 shops) Attack value has increased from 44 to 52. - Equipment: Heavy Lance's (Surgate) Attack value has increaseed from 54 to 57. - Equipment: Partisan's (Ziggurat Gigas) Attack value has increased from 62 to 85. - Equipment: The Holy Lance's (Weapon. Legendary. One of twelve of them.) Attack value has increased from 109 to 113. - Equipment: Longinus' (Steal: Stingray now) Attack value has been lowered from 132 to 121. Its Strength bonus has increased to +5. It is now available before the postgame. - Equipment: The Thief Knife's proc rate has been increased to 100% (previously 33%) - Equipment: The Rune Chime's attack power has been increased to 70 (previously 45) - Equipment: The Blood Sword's accuracy has been boosted to 75% (previously 25%) - Equipment: The Blitz Whip now has a 50% chance to cast Thundara (previously Thunder) on hit (previously 33%) - Equipment: The Gladius is now no longer Holy elemental, and has had its power reduced to 95 (previously 118). It is now a rare drop from Iron Giants. - Equipment: The Gaia Bell now has a 75% chance to cast Quake (previously 25) Version Changes: #3.1: - Updated Ranger, Summoner, gave Thief and Knight the Cannoneer and Gladiator abilities. - Rune Axe now grants First Strike. - Thief Gauntlet now grants Always: Haste. - Logged a bug where Spears are not two handable. This will be fixed in a later patch. - Fixed a bug where Berserker was dual wielding rather than two handing. - Logged a bug where the Moonring Blade was not usable to cast Haste. As a workaround, the Thief Gauntlets now grant Always: Haste but are only equippable by Thieves. #3.2: - Geomancer's strength has increased to 35 (previously 28) - Dragoon now gains Lure in place of Equip Spears. This is intended to leave spears as a niche for Dragoons and Freelancers with their buffs. - Dancer's vitality has increased to 22 (previously 14). This is to put it on par with mages. - The Thief Knife's damage has been lowered to a base of 18. To compensate for this, it is now available in world 1 as a rare drop off of the fleeing Garula. The Thief Knife in Mirage is still available, but is similarly weaker. - All spears but the Dragon Lance and Longinus have had their attack stat increased to lean into the Dragoon niche of hitting as hard as possible, but only once. They are similarly only equippable by Dragoons, Freelancers, and Oracles now. This is an indirect nerf to Gladiator I suppose. - Longinus is now available earlier than the Sealed Temple, though it has been slightly weakened for this. It is now a rare steal from Stingray in World 3. - Spears are no longer Throwable. - Monks now learn !Drink in place of Counter. - Dragoon's base strength has increased to 48 (previously 42) - Geomancers can now equip Axes and Hammers. - Oracles can now equip Spears and Knives. - The Rune Axe's base attack is now 90 (previously 71). - The Gaia Hammer now casts Quake 50% of the time (previously 25%) #Bugs: - Noted a bug where Berserkers cannot counter attack due to being Berserk. This will be fixed in a later patch. #3.2.1 #Bugs - Found a bug where Red Mage was not receiving three empty slots as they should be. Will require more major editing to repair, for now as a workaround, Red Mage has !Attack, !Dualcast, an empty slot, and !Item. #3.3 #Bugs - With help from Síle, repaired the bug where classes would not learn magic abilities properly without having the levels prior. #Updates - !Combine is now Thief's capstone ability, costing 300 ABP. Their level 5 ability is now !Mug, while level 6 is Artful Dodger. - Shots of varying sorts have been added as guaranteed drops in select locations in each world. Buckshot is available in World 1, Buck and Blast are available in World 2, and all three are available in World 3. The location/enemy for each is noted in the Thief entry. #3.3.1 - The White Serpent in the wind shrine now has a chance of dropping a Dagger, and both of its steal slots have Daggers. - The Gaia Hammer's proc rate is now 50% as it properly should've been. - Octokrakens can now drop Staffs. - Page 128 now has the Healing Staff as a rare steal. - Moldwind, Calcruthl, Undead Husks, Ra Mages, Kuza Beasts, Skull Eaters, Cure Beasts, Magic Dragons, and Level Checkers now have Elixirs as their rare steal in addition to dropping them normally, opening up varying amounts of crime. #Bugs - With help from Wormsofcan, unarmed !Spellblade now applies its effects properly. - When you use the L and R buttons to swap characters in the Abilities screen, their abilities may disappear. This is purely cosmetic and the abilities will return when you close the Abilities screen and return. #3.3.2 - The Thief Knife's proc rate has been increased to 100% (previously 33%) - The Rune Chime's attack power has been increased to 70 (previously 45) - The Blood Sword's accuracy has been boosted to 75% (previously 25%) - The Blitz Whip now has a 50% chance to cast Thundara (previously Thunder) on hit (previously 33%) - The Gladius is now no longer Holy elemental, and has had its power reduced to 95 (previously 118). It is now a rare drop from Iron Giants. - The Dancer now has the Magic Shell ability innately, granting them Shell when reduced to critical HP. - The Monk's base Magic stat is now 30 (previously 24, previously 1) - The Gaia Bell now has a 75% chance to cast Quake (previously 25) - The Fire Lash now has a 50% chancee to cast Firaga (previously 33) #Bugs - Thanks to Sile, the abilities disappearing bug has been resolved.